On Forklift Fury I was a Software Engineer focusing on gameplay. I jumped into an existing code base and helped refactor old code, encapsulate the player and connected systems, create new gameplay features, and create debug systems for devs and playtesters to quickly test with.
On Relict I was a Gameplay Programmer and the Accessibility Lead. I Programmed an ability system that integrated with the player to allow for dynamic ability casts. I also created dozens of unique character abilities that the player could use with the aforementioned ability system. I also created a debug menu to speed up development and playtesting time. On top of my programming duties I also ensured our game met Accessibility requirements that I laid out during development.
Dinosaur VR is a VR experience I was a part of in my time at FIEA. It is designed to be used as an educational and fun experience for younger audiences at prehistoric museums! I worked on the overall design of the experience, a custom event system for quickly and easily sequencing game moments, and some UI work!