Kaleb Schmenk
Game Developer
Hi, I’m Kaleb! I’m a Game Developer and Technical Designer. I am very passionate about the kind of storytelling that only games can create. I love emergent narratives, like in games such as Stellaris or Total War, where every playthrough feels like a unique story shaped by the your own choices…
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EA College Football Mobile
Role: Game Designer/Content Designer
At EA, I was a part of the launch and live-service continuation of College Football Mobile! I designed and built Live Events, Player Card Sets, and more!
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5+
Years of Game Dev Experience
4
Disciplines worked in
Game Design · Content Design · Tech Design · Gameplay
Software
FNAF Anniversary
Role: Tech Designer
I had the great pleasure of working on a FNAF fan-project called FNAF Anniversary which currently has ~400k views on youtube for its trailer! I designed and built minigames, implemented a system to play those games on a TV screen, and more!
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Forklift Fury
Role: Gameplay Programmer
On Forklift Fury I was a gameplay programmer responsible for implementing gameplay mechanics such as new items, fixing bugs, and refactoring player systems.
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Husk Planet
Role: Tech Designer
On Husk Planet I was responsible for designing and rapidly prototyping puzzles that fit with the theme and story of the game.
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Quantum’s Pursuit
Role: Gameplay Intern
At Limbitless Solutions I was a Gameplay Programmer Intern focused on the game Quantum’s Pursuit. I created generic reusable systems as well as coded 3 different enemy AI’s.
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Relict
Role: Gameplay Programmer
On Relict I programmed a system for the player to hold and cast a plethora of special tarot card abilities. I also helped in creating said abilities, having implemented over 20+ myself. I also created a debug menu to aid in rapid development.
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