About Me

Hi, I’m Kaleb! I’m a Technical Designer and Gameplay Programmer. I am very passionate about the kind of storytelling that only games can create. I love emergent narratives, like in games such as Stellaris or Total War, where every playthrough feels like a unique story shaped by the your own choices. My love of emergent storytelling drives me to build gameplay tools and mechanics that empower both designers and players to create unique experiences.

I thrive in collaborative environments where ideas bounce around, grow stronger, and get stress-tested into something amazing. My teammates describe me as dependable, communicative, and fun.


I’ve worked in Unity, Unreal, and multiple programming languages such as C# and C++. I’m currently pursuing my Master’s at FIEA, after graduating from UCF with a degree in Game Design (Magna Cum Laude). Along the way, I’ve contributed to projects ranging from training games for kids with bionic arms at Limbitless Solutions to the upcoming game Forklift Fury.

While I’m not working on a project, you’ll probably find me following football (Go Buckeyes! Fly Eagles Fly!) or playing one of my favorite games like Marvel Rivals, Stellaris, or Counter Strike.

Right now, I’m looking for opportunities as a Technical Designer or Gameplay Programmer, where I can combine my love of storytelling, technical problem-solving, and teamwork to help create experiences that players will talk about for a long time.

University of Central Florida

Masters

Interactive Entertainment MS
2024 – 2025 

Bachelors

Digital Media BA
2021 – 2024

Minor

Computing  Opportunities for Degree  Enhancement
2021 – 2024